![]() ![]() Ain’t no need to worry about not having enough dough, my friends. With this one, you’ll have all the cash you need to buy whatever weapons and upgrades you want. Perfect for taking down those pesky zombies.īut wait, there’s more! We’ve also got the infinite money cheat. With infinite ammo, you can just keep firing away without ever having to reload. With God mode activated, you’ll be invincible! Ain’t no zombie gonna be able to take you down, dawg. And let me tell you, I’ve got the hookup for all the best brainbread 2 cheats out there.įirst up, we’ve got the God mode cheat. ![]() It’s a fun game, but let’s be real, things can get pretty tough as you progress through the levels. Brainbread 2 is a first-person shooter game where you fight off hordes of zombies. ![]() Now, before we dive into the good stuff, let’s talk a little about the game itself. CharacterLink is the character identifier.Yo, what’s up, dawgs? Today I’m here to talk about something that all y’all gamers out there have been waiting for: brainbread 2 cheats!.The prefix 'Postal' would have a soundscript 'HumanPlayer/ZombiePlayer_Postal_Male/Female.', Male/Female is decided by the character's 'gender' keyvalue. Prefix is the actual soundscript prefix.Name can be anything, this is the string which appears in the character preview soundset combo box.name and description are just some friendly values which are displayed when you browse / display playermodels in the character preview.ĭon't use localization for name & description, since then you'll have to override for example brainbread2_english.txt, this file gets updated from time to time, workshop addons have priority meaning if you add localization you'll break newer localization for other features in the game.Skins use the default HL2 limit which should be around 1024.Currently accessories have been limited to max 32 different helm, chest and leg pieces.sequence sets which animation should be looped while the playermodel is rendered in the character preview.You can rotate the model and zoom in/out with the mouse by default. origin_ and angles_ sets at which angle and origin the playermodel will render in the character preview, play with these parameters until you're happy.If you don't want to render any body for your character model you can set body and body_zmb to some NULL model / invisible model.modelname, modelname_zmb, hands, hands_zmb, body, body_zmb are required!.One soundset supports a male and female version, so for instance if you wish to use the same soundset for two characters and they are not the same gender, simply make sure that the gender keyvalue is different. Gender is important to ensure the right soundset,.You don't need to specify CustomizationInfo, GibInfoHuman or GibInfoZombie.IMPORTANT: Ensure that your strings are unique!!! bb_chris_v1 and bb_chris_v2 are the identifiers for the two playermodels, this string is used to lookup the actual data in-game."legs_left" "models/gibs/player/bb/chris_leg_left_z.mdl" "legs_right" "models/gibs/player/bb/chris_leg_right_z.mdl" "arms_left" "models/gibs/player/bb/chris_arm_left_z.mdl" "arms_right" "models/gibs/player/bb/chris_arm_right_z.mdl" "head" "models/gibs/player/bb/chris_head_z.mdl" "legs_left" "models/gibs/player/bb/chris_leg_left.mdl" "legs_right" "models/gibs/player/bb/chris_leg_right.mdl" "arms_left" "models/gibs/player/bb/chris_arm_left.mdl" "arms_right" "models/gibs/player/bb/chris_arm_right.mdl" "head" "models/gibs/player/bb/chris_head.mdl" ![]() "body_zmb" "models/characters/player/body/chris_johnson_zombie.mdl" "body" "models/characters/player/body/chris_johnson.mdl" "modelname_zmb" "models/characters/player/chris_johnson_zombie.mdl" "modelname" "models/characters/player/chris_johnson.mdl" "hands_zmb" "models/weapons/arms/c_bb_chris_zombie.mdl" "hands" "models/weapons/arms/c_bb_chris_human.mdl" ![]()
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