![]() ![]() Wario World 's music was composed by Norio Hanzawa and Minako Hamano. The R&D1 team wanted to continue their co-development juncture with a 3D installment of the Wario franchise. After the successful development collaboration Treasure and Nintendo shared with the Nintendo 64 title, Sin and Punishment, the two companies wanted to work together again. It was uncertain who was developing Wario World, until April 22, 2003, when Nintendo of America revealed that Treasure was developing the game. The game was later going to be released on May 26, 2003, but was further delayed by one month till June 23. On August 22, 2002, at Nintendo's Gamer's Summit, Wario World 's North American release date was set to November 11, 2002. At the next E3 in 2003, it was shown with levels of gameplay polish and tweaking, which the previous E3 demo was lacking. Wario World was shown at E3 2002 as a technical demo. The worst-case scenario sees Wario with nothing but a campsite with his throne in a dark jungle, but if all 40 Spritelings were rescued, Wario is given a palace even grander than his previous one. ![]() Wario's subsequent victory allows him to regain control of his castle.ĭuring the game's ending, Wario's new castle quality depends on the number of Spritelings rescued. ![]() Wario proceeds through the areas controlled by Black Jewel, recovering his treasure and rescuing Spritelings (the creatures that had sealed Black Jewel away in the past), then obtains the key to the Huge Treasure Box and engages Black Jewel in a battle. A central area allows access to the different worlds, as well as to the Treasure Square, where the Huge Treasure Box inside of which Black Jewel is hiding can be found. Black Jewel turns Wario's treasure into monsters, and transforms the castle into four worlds called Excitement Central, Spooktastic World, Thrillsville, and Sparkle Land, each consisting of two levels and a boss fight. An evil gem called Black Jewel, hidden amongst Wario's treasure collection, suddenly awakens and takes over the castle. The game begins with Wario enjoying his newly built castle, which is filled with treasures that he has collected from earlier adventures. If the player collects all the treasure in the various levels, minigames from the Game Boy Advance title WarioWare, Inc.: Mega Microgames! are unlocked, and they can be played by using the GameCube – Game Boy Advance link cable. In order to advance in the game, the player must collect a certain amount of red diamonds in each level. Along the way, Wario can re-collect his lost treasures, which are hidden in treasure chests, and collect pieces of golden Wario statues, which increases Wario's life meter by one half. A new feature in Wario World are the spherical "glue globes", in which Wario is stuck to if he touches it, allowing the player to reach otherwise inaccessible areas. If Wario does not have enough money to return to life, the game is over. The coins are used to purchase items, such as life-restoring garlic, and to return to life. Enemies drop coins when defeated, and tend to regenerate if the area is left and returned to later. ĭuring combat, Wario can grab enemies and either spin them around, throw them, or piledrive them into the ground. Throughout the game, small forest sprites known as "Spritelings" give Wario advice if they are rescued from imprisonment. The levels contain trapdoors, which lead to special platforming or puzzle-oriented challenges. ![]() The level designs are platform-based with combat elements, and have an overall linear design. The controls are simple, and are only used to jump, run, dash, perform fighting moves, and use the "Hyper Suction" ability to collect nearby coins. Wario World 's gameplay centers mainly on combating enemies, although it requires some platform navigation similar to Super Mario 64 and Super Mario Sunshine. ![]()
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